Jul 16, 2009, 09:48 PM // 21:48
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#21
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Frost Gate Guardian
Join Date: Jan 2009
Profession: D/W
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I don't get why people are so worried about reducing it to 30 minutes or not having one at all. It's like people are more worried about having unnecessary restrictions and skill* than fun.
* - No skill required in PvE.
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Jul 16, 2009, 10:10 PM // 22:10
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#22
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by MagmaRed
Don't see the need for it, but if they did reduce Summoning Sickness to 30 minutes then the summons would need to die in 15 minutes if not already killed.
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Why? Because Anet arbitrary decided to make them die in 30 minutes, and to have Summoning Sickness last 60 minutes? What's the use of that anyway?
Signed for a SS of 30 minutes, or a lifetime of 60 minutes for the summons.
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Jul 16, 2009, 10:14 PM // 22:14
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#23
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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This isn't really about making PvE easier, you can't get much easier then it already is. This is about people having lots of these stones and not being able to use them.
/signed, I like to use them when vanquishing and I tend to go slow but even I can't sit and wait 60 min just to res a dead summon.
Since many of the summons people are using are random you can't control if you'll get something usefull (generally a caster) or a mad melee that will charge in and be wiped in Hard Mode so fast it might as well never have been used.
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Jul 16, 2009, 10:28 PM // 22:28
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#24
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by Megas XLR
I don't get why people are so worried about reducing it to 30 minutes or not having one at all. It's like people are more worried about having unnecessary restrictions and skill* than fun.
* - No skill required in PvE.
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Without restrictions and skill there *is* no fun. I've been working through my backlog of NM dungeons, and let me tell you it's the most mind numbingly boring auto-pilot run waste of my time.
Anything that would bring HM or some of the more difficult content down to that level I *would* be worried about.
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Jul 16, 2009, 10:38 PM // 22:38
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#25
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They are extra henchmen with (sometimes) full skill bars and/or monster skills.
It doesn't matter much.
The price for the rafted ones could be a bit lower, though. Since they last so little in HM.
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Jul 17, 2009, 12:38 AM // 00:38
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#26
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Wilds Pathfinder
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/Signed for the removal of summoning sickness, just keep the one per party clause.
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Jul 17, 2009, 02:14 AM // 02:14
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#27
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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the time thing never bothered but im saying shorten it so i can use more of them to get rid of these things i got a stack of mysterious and several others and i never bought any of them cant use the ones i get fast enough anymore. its sad i use em in nm just trying to get the supply down
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Jul 17, 2009, 02:43 AM // 02:43
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#28
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Arduinna
Why? Because Anet arbitrary decided to make them die in 30 minutes, and to have Summoning Sickness last 60 minutes? What's the use of that anyway?
Signed for a SS of 30 minutes, or a lifetime of 60 minutes for the summons.
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Cuz it's just one more way that make groups of people more powerful than hero/hench. You still have sickness? Pass it on to the next party member and they will use it.
I'm fine with it the way it is now.
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Jul 17, 2009, 02:50 AM // 02:50
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#29
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed. They added them in game, and they mean I have to PUG less, so I'd like to be able to use them more.
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Jul 17, 2009, 03:30 AM // 03:30
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#30
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Too bad Anet just doesn't have the time or incentive to change anything anymore.. unless we all buy moar facelifts and name-changes.. /shrugs
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Jul 17, 2009, 03:54 AM // 03:54
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#31
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by gremlin
The point is I and others find them fun and anything that makes the game more fun is a good thing.
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People that play FotM, imbalanced builds in PvP sure have fun with those builds, but those aren't good for the game, are they?
Here's my take on it: If you use a stone now, and it lasts the whole 30 minutes, then you're probably doing things right enough that you don't need it anyways. If you use it and lose it in the first five minutes, stop playing HM. There's no necessity to changing this.
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Jul 17, 2009, 04:40 AM // 04:40
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#32
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Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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Quote:
Originally Posted by gremlin
The point is I and others find them fun and anything that makes the game more fun is a good thing.
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me and alot in my alliance like to use the mysterious ones just for a kick to see what is gonna pop out next. so alot of it is just for fun and when they die i dont see a reason why i should have to wait to see what pops out next LOL.
/signed it shouldn't be a 60 min wait.
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Jul 17, 2009, 05:09 AM // 05:09
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#33
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Hall Hero
Join Date: Aug 2005
Profession: E/
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A few months ago, I would have said /notsigned
But now that the traveller is dumping more of these things on me then I could possibly use, it would be nice to be able to actually use them. It's gotten to the point where I will always use one in every mission I play. Not because "I need to use them" but because "I have a ton of them so why not," kinda like with my stacks of holiday boast items.
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Jul 17, 2009, 05:30 AM // 05:30
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#34
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Academy Page
Join Date: Jan 2006
Location: New Mexico
Profession: N/Mo
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They should change Summoning Sickness to something like, "As long as a summoned creature is under your control you cannot summon another creature, this effect ends when summoned creature dies." That way people can use up the god awful summons they have, it isn't like PvE items need to be balanced anyway. Signed for any positive change.
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Jul 17, 2009, 07:50 AM // 07:50
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#35
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I do like these summoning stones for a couple of reasons.
Firstly outside of my guild and alliance I have mostly lost the enjoyment factor of playing with others.
Possibly because the play balance has changed, with the experienced players now all in hard mode.
Pve with AI help is very predictable, with designer party's and builds, whereas a human party was more unpredictable and fun.
Summoning stones esp the random ones add a little bit of variation.
As I have said in the past if they made summoning stones of animal companions there would be a lot more beastmaster type builds.
Any player could have a pet ok only for 30 min at a time but still fun, a nectro could have an undead companion.
Maybe a ritualist could have a spirit one etc.
why run the idea down if it doesn't hurt anyone else and breathes new life into an old game
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Jul 17, 2009, 08:01 AM // 08:01
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#36
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by IronSheik
/signed
I don't understand it either, I use a stone and it gets wiped instantly by an ele.
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You're using the wrong stone at the wrong time then.
I'm not in favour of this idea. It's little steps like this that got the game into the state it's in at the moment. A bit easier and a bit easier and a bit easier...
The only stone I may consider could do with the summoning sickness being lowered on would be the Mercantile Summoning Stones...possibly if they weren't allowed to fight the sickness could be lowered to 30 mins. Other than that, a resounding "notsigned" from me.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jul 17, 2009, 09:42 AM // 09:42
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#37
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by ajc2123
Cuz it's just one more way that make groups of people more powerful than hero/hench. You still have sickness? Pass it on to the next party member and they will use it.
I'm fine with it the way it is now.
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Yeah, and when I'm H/H, that can't be done.
I'm not in need of another party member, I am very capable of vanquishing any explorable without the Summons, but I just find it enjoyable having a Saltspray Dragon at my side, or a Gaki, or whatever.
It's weird I'm doing my best to keep the creature alive for 30 minutes, only to see it go *poof* on me, and me not being able to summon a replacement right away.
It's like you are being punished for having summoned the creature in the first place, which is weird because a human party would be able to have a summon active 24/7.
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Jul 17, 2009, 10:41 AM // 10:41
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#38
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Guest
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Quote:
Originally Posted by ajc2123
You still have sickness? Pass it on to the next party member and they will use it.
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Agreed.
/Notsigned
As for H&H, no one is stopping you from using one, and in most areas you H&H if you're taking longer than 30 mins to complete your goal then one has to question your methods in the first place.
Last edited by Unreal Havoc; Jul 17, 2009 at 10:43 AM // 10:43..
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Jul 17, 2009, 10:43 AM // 10:43
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#39
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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I would reduce it as well. In this case I would finally be able to clear my storage from all this summonig stuff. /signed
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Jul 17, 2009, 06:28 PM // 18:28
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#40
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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Quote:
Originally Posted by HawkofStorms
A few months ago, I would have said /notsigned
But now that the traveller is dumping more of these things on me then I could possibly use, it would be nice to be able to actually use them. It's gotten to the point where I will always use one in every mission I play. Not because "I need to use them" but because "I have a ton of them so why not," kinda like with my stacks of holiday boast items.
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i feel your pain i dont need to use cant sell em everyone has a million of them so i try to use as many as i can and seeing i dont get on as much the stacks keep getting bigger.
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